By Jason Ankeny and Sue Marek
No one sets out to make bad mobile applications. It just happens. Maybe the developer's reach exceeded his grasp. Maybe the core concept lacks clarity or originality. Or maybe no trusted confidante ever stepped in to say "You know, perhaps a mobile game dedicated to shaking babies isn't the best PR move."
When any one of these scenarios plays out, a terrible app is born. But when half-baked ideas, technological incompetence and extremely poor judgment come together during the same developmental cycle, you get apps that are colossally bad. The sheer dreadfulness of these apps will blow your mind. FierceMobileContent has more in this special feature:
Click here to begin.
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